Broken

Broken is a status effect in the game indicating a item may not work or may still work. Most items collected are at a random percentage bar while rarely some weapons may be in 100% condition. Some items may not have a condition indicator. Different broken effects may do any form of different damage.

Guns

 * Handguns with a broken effect will be weakened and may not fire bullets.
 * Any form of weapon with a automatic mode may have a risk of bullets being jammed from being able to fire at zombies or players.
 * Stable or Unstable research facility special weapons have a very long period of condition dropping.
 * Any guns with the Double Jammed Ammo Attachment can cause a risk of the gun becoming broken easily.

Melee

 * Bladed weapons reaching a much more lower condition will make the blade weaker.
 * Blunt weapons will be rusted and will have the the metal chipping off.

Items

 * Some items may not have a condition bar. However, the condition bar will drop on a item such as a GPS or Toolbox. Items that have a condition bar can get weaker if used to much.
 * Items that do not have a condition bar can be used unlimited without a timer.

Repairing Broken status items
Materials can be found everywhere in the game. One of the areas with the most materials are construction sites, as they contain mostly everything you need except for some materials.

Another way how to get materials is by savlaging your items. It will provide you less materials in the item that was manufactured by will be worth if you cannot find any materials. Stable and Unstable research facility guns cannot be salvaged.