Category:Consumables

'Consumables are a very big important part of the game. You need consumables to survive as reaching a 0% on the water bar or food bar may result in a timed death unless food is eaten. Food can be mainly found at buildings and houses. Food can also be generated by farming food in farms. Water can be drank by main sources but can contain a poison possibility if the item with water condition is below 30% including food. Consumables can be toxic or moldy when they reach below 30% which means you must not eat the food. The more percentage it goes down of the condition, the more risk you can get food poisoning or toxic water. You can get a stable (Which means the food will stay at it's current condition but with a longer ammount of time for the condition to drop) condition of food by storing food inside a freezer or a refrigerator. Food can also be repaired if there is plastic or metal packaging to prevent condition damage. Water sources cannot be repaired.'